Sims and Social experimentation.
Let me start off by saying that I've been a fan of The Sims since the first game came out. I've played it straight and I've played it for laughs.
The same holds true for The Sims 2. I got it last week and got one of the expansions this week and I've been mostly playing it straight. I've made some good sims this time around. The only thing of note has been that Kota in Strangeville got abducted by aliens one night. The next morning he got dumped on his front lawn and got morning sickness. Much to my dismay, ol' Keith was preggers. About two days later an alien/human hybrid was born to him which I named Robin. She's a cute green little thing. I'm trying very hard in there to get a mother for her because kids, even in The Sims, are a PAIN IN THE SPHINCTER!
I've made my usual experiment in social destruction, the Crackheadz family. Since the game has a disturbing series of options for personalization I've made the most horrid assortment of Lovecraftian freaks possible this time around. I made them active and outgoing with as little possible in any other personality traits so they're very angry and hyper, with no form of cleaning skill. The house is full of garbage and dirty diapers. Their bathroom is constantly broken and they refuse to fix it. The funniest thing so far is that they prefer sitting in the yard or going to work or school to actually being at home.
Okay, that's enough for now more actual comic news as it developes.
The same holds true for The Sims 2. I got it last week and got one of the expansions this week and I've been mostly playing it straight. I've made some good sims this time around. The only thing of note has been that Kota in Strangeville got abducted by aliens one night. The next morning he got dumped on his front lawn and got morning sickness. Much to my dismay, ol' Keith was preggers. About two days later an alien/human hybrid was born to him which I named Robin. She's a cute green little thing. I'm trying very hard in there to get a mother for her because kids, even in The Sims, are a PAIN IN THE SPHINCTER!
I've made my usual experiment in social destruction, the Crackheadz family. Since the game has a disturbing series of options for personalization I've made the most horrid assortment of Lovecraftian freaks possible this time around. I made them active and outgoing with as little possible in any other personality traits so they're very angry and hyper, with no form of cleaning skill. The house is full of garbage and dirty diapers. Their bathroom is constantly broken and they refuse to fix it. The funniest thing so far is that they prefer sitting in the yard or going to work or school to actually being at home.
Okay, that's enough for now more actual comic news as it developes.
Comments
I would say Nightlife because your Sims get cars and there are vampires. I have all of the expansion packs and stuff packs except for the ones that just came out last month, and they all offer lots of different stuff.
Apparently, I don't get along with most people in the Sims. So, sucks to be me?
Hey Mich, my character in there is socially maladjusted and likes looking for aliens. Pretty accurate so far!